A design process generates a conceptual solution for a problem stated in the form of requirements. I need a job (requirement) and I will engage in a process in order to secure one.

A design process is often trial and error, based on a set of needs or criteria. I want a job, but I have criteria: it must be in Portland, allow me to bike to work, allow dogs, be close to coffee, provide for creativity and advancement, and help me grow my career. I could go on. But these are pretty typical criteria, and there are various processes to engage in depending on what the outcome needs to be… data-driven design, user-centered design, human-centered design, bio-aligned design. Clear process with a range of guides to ensure you arrive at an outcome you want.

Design is everything. I’m not a graphic designer, not an architect, nor a landscape designer, but I am a designer just the same. I designed Hatch to meet a wide range of criteria—from what it must provide to social innovators to the way the place feels when you walk in.

So let’s talk more about design, and how understanding it can make all the difference in your life.

To talk more about this, join us for our Design Week Program, October 6-9. Every day you are designing your future based on what you think is needed. Explore the dimensions of the power of design with our astounding new art show that asks one of the most fundamentally provocative questions: what happens when our best intentions unleash hell? Yukiyo Kawano, a third generation hibakusha (atomic bomb survivor) from Hiroshima, has been creating life-sized renditions of the Fat Man/Little Boy nuclear bombs dropped on Japan. These sculptures are built with strands of the artist’s hair used to stitch together her grandmother’s old kimonos. Profoundly influenced by her personal and family history, Kawano’s work is located somewhere in between language and the memories of place.

Yuki’s Fat Man and Little Boy will be hanging high over our heads in Hatch. Stop by to experience it.

During Design Week we will look at “bio-aligned” design, or bio-mimicry—a larger conversation beyond user-centered design, asking us to consider nature as the ultimate designer – a source of inspiration and ideas.

At Hatch, we will be asking questions about the broader implications of design: How can we design responsibly? Who may design? Why do people design objects of destruction? We are sourcing these questions from you, the larger community, and displaying them on our windows for all to see and contemplate. There will be lectures, workshops, and our Open Hatch House on Wednesday, October 8—come prepared to design with us.